Thursday, 19 July 2007Best Pet: Meet Bay Bay And Her Babies
Topic: Best Pets
Posted by Chris Cummings at 12:01 AM EDTThis week's Best Pet is from Salem, Alabama. Interesting fact: Alabama is the only state with all the major natural resources required to make both iron and steel. Pet Name:
Pet Owner: Distinguishing Personality Traits: Want to share photos of your own favorite pet with the Gamesville community? Send photos to: members@gamesville.com In addition to your pet's picture, please include:
Please note: All submissions become the sole property of Gamesville, which reserves the right to hold, reject and/or edit submissions without notice and without limitation in perpetuity. Updated: Friday, 20 July 2007 3:25 PM EDT Log in to Comment | Permalink Tuesday, 17 July 2007New Magic 21 Jackpot Winner: Ladioo!Posted by Chris Cummings at 8:53 PM EDTLog in to Comment | Permalink Friday, 13 July 2007PJ The Parrot
Topic: Best Pets
Posted by Chris Cummings at 1:08 PM EDTThis week's Best Pet is from Ohio, the Buckeye State. Interesting fact: Ohio's official state beverage: tomato juice... Pet Name:
Pet Owner: Distinguishing Personality Traits: Want to share photos of your own favorite pet with the Gamesville community? Send photos to: members@gamesville.com In addition to your pet's picture, please include:
Please note: All submissions become the sole property of Gamesville, which reserves the right to hold, reject and/or edit submissions without notice and without limitation in perpetuity. Log in to Comment | View Comments (3) | Permalink Thursday, 12 July 2007Magic: The Gathering Tenth Edition
Topic: New Games
Posted by Chris Cummings at 5:37 PM EDTAnd now for something completely different. When I was back in college (which feels like a million years ago now), the card game "Magic: The Gathering" was very popular among my friends. Looking back, it's pretty easy to see why: the cost to start was pretty low, the game was fairly easy to get into, and the fantasy art on the cards was really pretty. The basic goal of the game was to defeat your opponent using various spells/card combinations.
I graduated and got into online games; my friend Maury graduated and (eventually) went to work for the people who make the Magic: The Gathering games. He contacted me recently, and asked if he could plug the tenth edition of Magic in the Gamesville blog. Since I have a soft spot for the game, and I know at least a few of you miss our own stab at the genre METAROK, I told him he could drop by and say a few words. With that, take it away Maury... Hi, everyone. Maury here. I'm not sure how much you all know about Magic's tenth edition so I'll try to be quick and informative. Thanks, Maury. Best of luck with the tenth edition. I can't wait to check it out. Coming up tomorrow: A parrot eating an ice cream cone! Log in to Comment | View Comments (1) | Permalink Wednesday, 11 July 2007Cash Competitions Temporarily Unavailable Thursday Morning
Topic: Cash Competitions
Posted by Chris Cummings at 10:02 PM EDTPlease be advised: WorldWinner will be performing routine system maintence tomorrow morning, so the Cash Competitions available at http://www.gamesville.com/cash/ will be temporarily unavailable on July 12 from 4:00 AM EST until 8:00 AM EST. Free Gamesville games (such as Magic 21, Three-Eyed Bingo, Frantic Fish, etc.) and Download games will not be affected. We apologize in advance for any inconvenience. Log in to Comment | View Comments (3) | Permalink Tuesday, 10 July 2007How To Win Sweepstakes
Topic: Industry Insider
Posted by Chris Cummings at 12:01 AM EDTWinning a sweepstakes is, by its very definition, up to the luck of the draw. However, by creating a smart plan to enter sweepstakes, you can improve your chances of winning and maybe--maybe--take home the prize. Here are Gamesville's Top Five Tips on winning at sweepstakes. 1. Focus On What You Want, What You Could Use 2. Avoid Highly Advertised, National Sweepstakes 3. Exploit Restrictions 4. Look For Close Deadlines 5. Follow The Rules My final piece of advice is this: While there are things you can do to improve your chances of winning, your odds of winning a sweepstakes, for the most part, will remain quite low. For your own mental health, enter sweepstakes for the thrill of it and expect nothing more. And remember: in the United States, you do not have to buy or pay anything to enter a sweepstakes and have a chance to win a prize, so be wary of any sweepstakes that requires any kind of cash payment or donation. Log in to Comment | View Comments (7) | Permalink Monday, 9 July 2007What Does It Take To Win GV Rewards Sweepstakes?
Topic: Feedback
Posted by Chris Cummings at 12:01 AM EDTGamesviller "maureenbennicoff" wrote in recently saying: "It would be nice to have some idea of how many GV Rewards are necessary to compete in the weekly and monthly drawings. Can you share how many GV Rewards the winners have used?" Good question, maureenbennicoff. While we won't reveal exact numbers for any individual sweepstakes or member, here are three stats that should give you a good picture of what it can take to win...
Tomorrow, we'll talk more generally about sweepstakes and how to improve your chances of winning the sweepstakes you enter. Updated: Friday, 6 July 2007 10:54 AM EDT Log in to Comment | View Comments (7) | Permalink Friday, 6 July 2007Talley41's Terrier Is A Terror!
Topic: Best Pets
Posted by Chris Cummings at 10:53 AM EDTThis week's Best Pet is from the United Kingdom... Pet Name:
Pet Owner: Distinguishing Personality Traits: Want to share photos of your own favorite pet with the Gamesville community? Send photos to: members@gamesville.com In addition to your pet's picture, please include:
Please note: All submissions become the sole property of Gamesville, which reserves the right to hold, reject and/or edit submissions without notice and without limitation in perpetuity. Log in to Comment | Permalink Thursday, 5 July 2007Game Slowing Down Because Of Ads?
Topic: Feedback
Posted by Chris Cummings at 12:01 AM EDTIs a Gamesville game getting slowed down because of an ad? Here are tips on how to adjust certain settings on the ads to speed things up, and also help us track down ads that are causing slowness. Updated: Friday, 6 July 2007 10:54 AM EDT Log in to Comment | View Comments (20) | Permalink Wednesday, 4 July 2007Behind The Scenes: Making Of The Game
Topic: Industry Insider
Posted by Chris Cummings at 12:01 AM EDTHappy fourth of July, U.S.A.! Last time on "Gamesville: Behind The Scenes", we took a look at the evolution of Magic 21--from a raw germ of an idea to a sketch in a notebook. Today, we'll look at how that sketch became a fully realized game you can play on your computer. Magic 21 was created by two full-time people (a game designer and a game developer) and one part-time game developer, with the able assistance of several Gamesville crew members who tested the game for us for "fun factor" and bugs/problems. The game designer was responsible for the vision of the game and the graphics and sounds of the game; the developers were responsible for coding the game; and together, the team was responsible for the core gameplay and final product. Before full-scale production for Magic 21 could begin, the game designer and the game developers had to flesh out as much of the gameplay as possible. From these discussions and email exchanges came a design document, which contained detailed information on the gameplay, and, eventually, a raw prototype of the game that demonstrated how the game would work without any "frills" such as sounds and pretty graphics to gloss over any defects in gameplay. Once folks internally were satisfied that Magic 21 was fun in action, not just as an idea, production began on the game: The developers churned out code; the game designer created assets (e.g., the burning cards, the game buttons, the sound effects, etc.); and the team worked together to modify the game design as it evolved over time. As versions of the game were completed and new features were added, people internally tested the game by playing the game. You might think that the testing staff had the "easy" part of the job; after all, they're just playing games and having fun, right? Unfortunately, they kind of get the short end of the stick because not only do they need to test the new features and bug fixes, they also need to do what's called "regression testing" to make sure that the old features still work as intended and that the new features and bug fixes aren't now breaking something that worked just fine before. After several rounds of testing and bug fixing, Magic 21 was given the green light for release. On Magic 15, 2007, we released Magic 21 to the live site. And it worked just fine... except for a bug that wasn't present during internal testing where GV Rewards on the live site were not being tracked correctly for all members. To address this problem, we had to bring the game down for a few hours, fix the defect, test the fix, and then re-release the game to everyone to play--thankfully, this time, without any issues. Magic 21 has grown to be one of the most popular games on Gamesville, providing hours of fun for thousands of people every day. Everyone at Gamesville is proud of Magic 21, and is impressed and delighted by how well the game has been received. If you haven't played Magic 21 yet, what are you waiting for? Play now! We hope you've enjoyed this peek behind the scenes at how Magic 21 was created. If you did enjoy it, please let us know and we'll make delving behind the scenes a semi-regular feature in the Gamesville Blog. Log in to Comment | View Comments (4) | Permalink |
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