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Thursday, 19 July 2007

Best Pet: Meet Bay Bay And Her Babies

Topic: Best Pets

This week's Best Pet is from Salem, Alabama. Interesting fact: Alabama is the only state with all the major natural resources required to make both iron and steel.

Pet Name:
Penny (a.k.a., "Bay Bay")

Pet Owner:
Gamesviller "jodie0511"

Distinguishing Personality Traits:
Jodie0511 says: "Penny is a minature Daschund. She is two years old and has four beautiful babies (three boys and one girl). They are so little, but so cute! Penny (or Bay Bay, as we call her) is such a sweety and is turning out to be such a good mom. She loves to be loved on, and looks so innocent even when she is doing things she shouldn't. She and her pups are a great addition to our family."

Want to share photos of your own favorite pet with the Gamesville community?

Send photos to: members@gamesville.com

In addition to your pet's picture, please include:

  • your member name
  • your pet's most distinguishing personality trait
If we publish your pet as a "Best Pet", we'll give you 200 GV Rewards.

Please note: All submissions become the sole property of Gamesville, which reserves the right to hold, reject and/or edit submissions without notice and without limitation in perpetuity.


Posted by Chris Cummings at 12:01 AM EDT
Updated: Friday, 20 July 2007 3:25 PM EDT
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Tuesday, 17 July 2007

New Magic 21 Jackpot Winner: Ladioo!

Topic: Members

Today, lucky Gamesviller "ladioo" won $3,475 playing Magic 21. Congratulations!


Posted by Chris Cummings at 8:53 PM EDT
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Friday, 13 July 2007

PJ The Parrot

Topic: Best Pets

This week's Best Pet is from Ohio, the Buckeye State. Interesting fact: Ohio's official state beverage: tomato juice...

Pet Name:
PJ

Pet Owner:
Gamesviller "corie66"

Distinguishing Personality Traits:
Corie66 says: "This is PJ, my six-year-old African grey. She loves grapes and crackers, and will stand in the middle of her cage and ask for them. When fully developed, she'll have the mentality of a 5-7 year old child. Right now, she can act sometimes like a child in their 'terrible twos'. PJ has been a joy since she has entered our lives and there is rarely a dull moment. Thanks for letting me share her."

Want to share photos of your own favorite pet with the Gamesville community?

Send photos to: members@gamesville.com

In addition to your pet's picture, please include:

  • your member name
  • your pet's most distinguishing personality trait
If we publish your pet as a "Best Pet", we'll give you 200 GV Rewards.

Please note: All submissions become the sole property of Gamesville, which reserves the right to hold, reject and/or edit submissions without notice and without limitation in perpetuity.


Posted by Chris Cummings at 1:08 PM EDT
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Thursday, 12 July 2007

Magic: The Gathering Tenth Edition

Topic: New Games

And now for something completely different.

When I was back in college (which feels like a million years ago now), the card game "Magic: The Gathering" was very popular among my friends. Looking back, it's pretty easy to see why: the cost to start was pretty low, the game was fairly easy to get into, and the fantasy art on the cards was really pretty. The basic goal of the game was to defeat your opponent using various spells/card combinations.

I graduated and got into online games; my friend Maury graduated and (eventually) went to work for the people who make the Magic: The Gathering games. He contacted me recently, and asked if he could plug the tenth edition of Magic in the Gamesville blog. Since I have a soft spot for the game, and I know at least a few of you miss our own stab at the genre METAROK, I told him he could drop by and say a few words. With that, take it away Maury...

Hi, everyone. Maury here. I'm not sure how much you all know about Magic's tenth edition so I'll try to be quick and informative.

Magic: The Gathering® Trading Card Game's Tenth Edition is the "greatest hits" of Magic™, featuring some of the best and most popular cards of all time. As with each core set, Tenth Edition is an excellent entry point for imaginative strategy gamers who want to give Magic a try, while offering the classic cards and depth of strategy that long-time players have come to expect. Fans will also be excited to see that every card in the set is black bordered -- a first for a core set since Beta's release in 1993. With powerful cycles, incredible combo cards, and a few surprise reprints, Tenth Edition is the most exciting core set since Alpha.

Product Features

  • The set contains 383 cards (121 rare, 121 uncommon, 121 common, 20 basic lands
  • All cards are black bordered
  • Legendary creatures are included for the first time in a core set
  • The set will debut Tips and Tricks cards, a 16th card in booster packs which will feature gameplay rules, card combos, organized play information and even creature tokens
  • Several aspects of 10th Edition were selected by players voting on magicthegathering.com including cards, art, flavor text and the expansion symbol
  • Old favorites such as Incinerate, Lord of the Pit and Howling Mine will feature incredible new artwork from some of the best fantasy artists in the business
  • Many other cards, such as Glorious Anthem, will also include updated flavor text
  • The redesigned Two Player Starter featuring Tenth Edition booster packs was designed to introduce new players to Magic: The Gathering and includes previews of land cards from the upcoming Lorwyn set which releases in October
Worldwide Magic Game Day

Along side the release of Magic: The Gathering's 10th Edition Core Set, Wizards of the Coast invites Magic players to participate in Worldwide Magic Game Day on July 14; a celebration of Magic: The Gathering for its fans, both old and new.

Magic Game Day will have something for everyone, including learn to play demos, league play, tournaments, contests, prizes and promo cards for those in attendance. Bring a friend and come hang out with other Magic fans to be among the first to play Magic: The Gathering Tenth Edition.

More than 1,000 hobby shops across the country will be participating in the celebration. Check out where Magic Game Day will be celebrated in your area at: http://www.wizards.com/default.asp?x=mtgcom/events/07gameday-na

Publisher: Wizards of the Coast
Developer: Wizards of the Coast
Format: Trading Card Strategy Game Price: Theme Decks: $8.99; Booster Pack: $3.99 Release Date: July 13, 2007
Release Event: Magic Game Day celebrated at local retail stores and hobby shops July 14

That's it. Thanks for your time. I hope you check it out. Back to you, Chris.

Thanks, Maury. Best of luck with the tenth edition. I can't wait to check it out.

Coming up tomorrow: A parrot eating an ice cream cone!


Posted by Chris Cummings at 5:37 PM EDT
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Wednesday, 11 July 2007

Cash Competitions Temporarily Unavailable Thursday Morning

Topic: Cash Competitions
Please be advised: WorldWinner will be performing routine system maintence tomorrow morning, so the Cash Competitions available at http://www.gamesville.com/cash/ will be temporarily unavailable on July 12 from 4:00 AM EST until 8:00 AM EST. Free Gamesville games (such as Magic 21, Three-Eyed Bingo, Frantic Fish, etc.) and Download games will not be affected. We apologize in advance for any inconvenience.
Posted by Chris Cummings at 10:02 PM EDT
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Tuesday, 10 July 2007

How To Win Sweepstakes

Topic: Industry Insider

Winning a sweepstakes is, by its very definition, up to the luck of the draw. However, by creating a smart plan to enter sweepstakes, you can improve your chances of winning and maybe--maybe--take home the prize. Here are Gamesville's Top Five Tips on winning at sweepstakes.

1. Focus On What You Want, What You Could Use
A brief search for sweepstakes reveals far more sweepstakes than any one person could possibly enter, with new sweepstakes rolling out all the time. So what should you do? Focus on what you really want, and what you can really use. For example, if you can't fit a 50-inch widescreen television in your apartment, or wouldn't be able to attend a concert on the other side of the country, don't waste your time trying to win those prizes. Instead, focus on prizes you really want to win, and that you could realistically use.

2. Avoid Highly Advertised, National Sweepstakes
Have you seen the same sweepstakes advertised online, on television, and on the radio? Then it's probably reasonable to assume the number of entries will be astronomical, and your chances of winning will be quite low. Instead, target sweepstakes that do not advertise everywhere under the sun. In particular, online-only sweepstakes and local sweepstakes could be a gold mine for you, since the number of entries can be very small compared to the number of entries received by national sweepstakes.

3. Exploit Restrictions
In the United States, the state governments set their own rules governing sweepstakes. To avoid running afoul of state laws, some sponsors will prohibit residents of certain states (in particular, Florida and New York) from entering sweepstakes. Age is another potential restriction that may work out in your favor; many sweepstakes are open to people 18+, but some are restricted to 21 or greater. Wherever possible, exploit these restrictions to your advantage; the fewer people who can enter, the better off you might be.

4. Look For Close Deadlines
Some sweepstakes have entry periods that last one to two weeks while others last for months or even years. The longer the sweepstakes is available, the worse your odds become because more people will find the sweep and enter to win. Entering sweepstakes with close deadlines, such as daily or weekly sweepstakes, can better your odds because most people don't have the drive to enter the same sweepstakes every day or every week. The lower the turnout, the better your chances of winning.

5. Follow The Rules
Every legitimate sweepstakes has official rules. Before entering a sweepstakes, read its rules carefully and follow them exactly. If you don't follow the rules exactly, your entry will be disqualified. Similarly, when you win, follow the requirements to claim your prize--make sure you complete the affidavit, if needed, and return any required paperwork in a timely fashion. Some sweepstakes may grant you leeway, but it's always best to assume that if you fail to follow the rules, you're decreasing your chances of winning.

My final piece of advice is this: While there are things you can do to improve your chances of winning, your odds of winning a sweepstakes, for the most part, will remain quite low. For your own mental health, enter sweepstakes for the thrill of it and expect nothing more. And remember: in the United States, you do not have to buy or pay anything to enter a sweepstakes and have a chance to win a prize, so be wary of any sweepstakes that requires any kind of cash payment or donation.


Posted by Chris Cummings at 12:01 AM EDT
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Monday, 9 July 2007

What Does It Take To Win GV Rewards Sweepstakes?

Topic: Feedback

Gamesviller "maureenbennicoff" wrote in recently saying: "It would be nice to have some idea of how many GV Rewards are necessary to compete in the weekly and monthly drawings. Can you share how many GV Rewards the winners have used?"

Good question, maureenbennicoff. While we won't reveal exact numbers for any individual sweepstakes or member, here are three stats that should give you a good picture of what it can take to win...

  • One member has won with as little as 3 entries
  • Half a dozen members have won with 10 entries or less
  • Over 1 in 4 of all GV Rewards winners have used 100 entries or less
For more information on the GV Rewards program, please see our help page.

Tomorrow, we'll talk more generally about sweepstakes and how to improve your chances of winning the sweepstakes you enter.


Posted by Chris Cummings at 12:01 AM EDT
Updated: Friday, 6 July 2007 10:54 AM EDT
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Friday, 6 July 2007

Talley41's Terrier Is A Terror!

Topic: Best Pets

This week's Best Pet is from the United Kingdom...

Pet Name:
Ozzie

Pet Owner:
Gamesviller "Talley41"

Distinguishing Personality Traits:
Talley41 says: "This is our Yorkshire Terrier, Ozzie. He is 10 months old and is more work than my three year old granddaughter! Ozzie insists on chewing everything that doesn't belong to him, and he steals our stuff and hides it under the furniture. His favourite hobbies include kissing cats and digging up my flowers. His dislikes include listening and bathing. I have aged considerably since Ozzie joined our family, but I wouldn't change him for the world."

Want to share photos of your own favorite pet with the Gamesville community?

Send photos to: members@gamesville.com

In addition to your pet's picture, please include:

  • your member name
  • your pet's most distinguishing personality trait
If we publish your pet as a "Best Pet", we'll give you 200 GV Rewards.

Please note: All submissions become the sole property of Gamesville, which reserves the right to hold, reject and/or edit submissions without notice and without limitation in perpetuity.


Posted by Chris Cummings at 10:53 AM EDT
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Thursday, 5 July 2007

Game Slowing Down Because Of Ads?

Topic: Feedback

Is a Gamesville game getting slowed down because of an ad? Here are tips on how to adjust certain settings on the ads to speed things up, and also help us track down ads that are causing slowness.


Posted by Chris Cummings at 12:01 AM EDT
Updated: Friday, 6 July 2007 10:54 AM EDT
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Wednesday, 4 July 2007

Behind The Scenes: Making Of The Game

Topic: Industry Insider

Happy fourth of July, U.S.A.!

Last time on "Gamesville: Behind The Scenes", we took a look at the evolution of Magic 21--from a raw germ of an idea to a sketch in a notebook. Today, we'll look at how that sketch became a fully realized game you can play on your computer.

Magic 21 was created by two full-time people (a game designer and a game developer) and one part-time game developer, with the able assistance of several Gamesville crew members who tested the game for us for "fun factor" and bugs/problems. The game designer was responsible for the vision of the game and the graphics and sounds of the game; the developers were responsible for coding the game; and together, the team was responsible for the core gameplay and final product.

Before full-scale production for Magic 21 could begin, the game designer and the game developers had to flesh out as much of the gameplay as possible. From these discussions and email exchanges came a design document, which contained detailed information on the gameplay, and, eventually, a raw prototype of the game that demonstrated how the game would work without any "frills" such as sounds and pretty graphics to gloss over any defects in gameplay.

Once folks internally were satisfied that Magic 21 was fun in action, not just as an idea, production began on the game: The developers churned out code; the game designer created assets (e.g., the burning cards, the game buttons, the sound effects, etc.); and the team worked together to modify the game design as it evolved over time. As versions of the game were completed and new features were added, people internally tested the game by playing the game.

You might think that the testing staff had the "easy" part of the job; after all, they're just playing games and having fun, right? Unfortunately, they kind of get the short end of the stick because not only do they need to test the new features and bug fixes, they also need to do what's called "regression testing" to make sure that the old features still work as intended and that the new features and bug fixes aren't now breaking something that worked just fine before. After several rounds of testing and bug fixing, Magic 21 was given the green light for release.

On Magic 15, 2007, we released Magic 21 to the live site. And it worked just fine... except for a bug that wasn't present during internal testing where GV Rewards on the live site were not being tracked correctly for all members. To address this problem, we had to bring the game down for a few hours, fix the defect, test the fix, and then re-release the game to everyone to play--thankfully, this time, without any issues.

Magic 21 has grown to be one of the most popular games on Gamesville, providing hours of fun for thousands of people every day.  Everyone at Gamesville is proud of Magic 21, and is impressed and delighted by how well the game has been received. If you haven't played Magic 21 yet, what are you waiting for?  Play now!

We hope you've enjoyed this peek behind the scenes at how Magic 21 was created. If you did enjoy it, please let us know and we'll make delving behind the scenes a semi-regular feature in the Gamesville Blog.


Posted by Chris Cummings at 12:01 AM EDT
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